Silas was my first commissioned game that I worked on. I learned a lot of aspects of game development during this time and realized how much audio and attention to detail is needed when making video game music. It taught me things that I should do in music for games and what I shouldn't do. The game soundtrack features 30+ original songs total (I've decided to only showcase the best ones). The game has a large variety of locations from country hillsides, to industrial cityscapes. Each racetrack in the game had their own unique song, and some tracks had a song for the final lap as well. I had a lot of fun working on this soundtrack and it made me know that I wanted to do music for games for a living!
"Kevin is a very talented and great artist. He works well under tight schedules and delivers a quality product everytime. I highly recommend him to anyone who is looking for sound or music services."
William Sworin (CodeHatch)
"Where Silas really does shine is in its music, with thirty individual tracks that fit the different track styles well, such as the ultramodern techno tunes in space to the tangy banjo strings on the farm. For as long as I played the soundtrack never got boring or repetitive." -Gamezebo
"The audio was certainly the game’s strongest feature. The music was really fast paced and upbeat. It was recorded by Loudcore. The Electronica music certainly fit’s the futuristic feel of most of the game." -LazyAssGamer