"The music... is superb and beautifully creates both a regal yet gaming
"Of course, the satisfaction is just one reason to play
this game, as this game has a phenomenal soundtrack. I
don’t normally comment or pay much attention to the
soundtracks in most games, but with this title, I found
myself stopping completely just to enjoy the music. The
soundtrack is available for purchase as DLC, and I can’t
recommend it enough; this is one of the better game
soundtracks I’ve heard in awhile. Each track fits the
locale to great effect, and makes solving the puzzles a
much more enjoyable experience. A good game should have
good mechanics and design, but the music is definitely a
highlight that only adds to the experience."
"The sound is even
above the average for the genre, thanks to the excellent
soundtrack written by Kevin Greenlee"
"Music, provided by
Kevin Greenlee, has a light-hearted and whimsical feel,
which works best contrasted against the gameplay’s dark
mechanics and the medieval aesthetic. What makes the
score work well is how it mixes different tempos and
moods to give off a sense of variety. The true test for
music in a puzzle-oriented game is if it gets stale
after hearing it over and over. That never happens in
Life Goes On, so it is very successful."
"Combine great puzzles
with a good sense of humor, pretty visuals and a
surprisingly well produced soundtrack, Life Goes On is a
delightful gem of a game."
"With great music by Kevin Greenlee of Starforge
fame and looking back with a smile on your face when you
see a puzzle full of corpses Life Goes On ends up being
the most fun I have had while dying in a game."
often suffer from repeating the same music throughout
the entire game, but in Life Goes On the soundtrack
feels refreshing and is pleasant to listen to and it
changes every new group of levels you unlock. The music
often proves to be calming and a welcomed distraction
from time-to-time as you find yourself frustrated at
being unable to work out how to complete a puzzle."
scored by Kevin Greenlee, is also worth mentioning. It’s
explorative, inquisitive, and up-beat, it manages to
capture the whimsy of the game and work in tandem with
the art style."
sound design and music are great accents to the game and
give the game a sort of comedic ambience."
"The audio is absolutely
outstanding neat little sound effects for every fatality
you inflict on your army of heroes but also a
spectacular soundtrack that changes up throughout the
game. A lot of thought has clearly been spent on how the
music should be set for each stage and during some of
the more dynamic levels the soundtrack almost takes
center stage with rousing and impressive tracks."
"On the other
hand, you have the knights that have a more cartoony
look to them, brought forth by the fantastically cheery
music the game has on offer."
"Where Silas really
does shine is in its music, with thirty individual
tracks that fit the different track styles well, such as
the ultramodern techno tunes in space to the tangy banjo
strings on the farm. For as long as I played the
soundtrack never got boring or repetitive."
"The soundtrack is also pretty
cool, with plenty of adrenaline-pumping techno tunes by
Kevin “Loudcore” Greenlee."
"Its courses are fun to navigate, it boasts some
very pretty graphics, and its soundtrack has some
thumpin' good tunes."
"The audio was certainly the game’s strongest
feature. The music was really fast paced and upbeat. It
was recorded by Loudcore. The Electronica music
certainly fit’s the futuristic feel of most of the
Heart 2‘s music works just as well, and helps make the
game even more special. It conveys the mood of scenes
and settings well. It can be used as a stand-alone
soundtrack. Hell, if someone were to make a Bionic
Heart-style pen-and-paper game, it could be used as
atmospheric mood music for play sessions. It just
generally works. The music, coupled with the story,
would actually be more than enough to justify the